Senior Game Engine Programmer for RETO MOTO (Minsk)

Minsk, Belarus

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RETO MOTO is a game studio based in Copenhagen, Denmark. Established in 2008 by the original founders of IO Interactive and the creators of the Hitman series.  RETO MOTO employs 35+ people who are all-passionate, and dedicated to making Heroes & Generals the ultimate interactive WW2 experience.

 

Heroes & Generals is the ultimate WW2 game experience. A free-to-play FPS at a massive scale where Germany, the United States and the Soviet Union fight for victory in one grand, persistent online war fought by players across the world with access to a huge arsenal of vehicles and weapons. You fight and make friends as a team and as part of a huge and growing community. No matter if you play as Infantry, Tank Crew, Fighter Pilot, Paratrooper, Recon or as a General taking strategic decisions – everything you do makes a difference in the war.

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Description

On behalf of RETO MOTO, Ciklum is looking for a Senior Game Engine Programmer with a versatile skill set to join our team in Minsk and help develop our back-end systems and Engine.

 

We are looking for someone with initiative, strong C++ skills and the ability to quickly learn and work with many different types of code.

 

You will work with systems in all areas of the code base including the technology underpinning all the game’s assets, their dependencies and how they are organized as well as helping the artists’ work better and faster. You will be working in close connection with the rest of the development team and you should be able to perform well with people of different skills and backgrounds.

 

You have experience in developing and evaluating the architecture of existing technologies and you have the ability to acquaint yourself with a custom in-house engine in an effective and methodical manner. You should be proactive and prepared to take accountability for the development activities assigned. We expect you to be able to analyze, predict and optimize the performance of the systems you work with.

 

We are offering a full-time position where you will be part of a highly motivated team of experienced developers making work fun to make fun work.

Responsibilities

  • Develop, maintain and evaluate architecture of our in-house C++ Game Engine;
  • Extend existing systems to meet future needs of ongoing development;
  • Design and implement systems to meet gameplay design needs;
  • Performance analysis and optimization work.

Requirements

  • 7+ years C/C++ professional programming experience;
  • Experience contributing to the core architecture on modern 3D engines;
  • Fundamental understanding of 3D math for games;
  • Ability to write stable and maintainable code;
  • Have experience working with and expanding on existing code;
  • Comfortable solving problems outside of primary areas of expertise;
  • Ability to perform well in a group of people with different skills and backgrounds;
  • Advanced English skills (written and spoken).

Desirable

  • Experience building client/server architecture is a plus;
  • Interest in games;
  • Prior knowledge of Heroes & Generals.

Personal skills

  • Excellent team player with very strong work ethic and a collaborative/cooperative attitude;
  • Ability to perform well in a group of people with different skills and backgrounds;
  • Self-motivated, but able to receive constructive feedback and integrate into work;
  • Comfortable solving problems outside of primary areas of expertise;
  • Ability to take on research and self-education.

What's in it for you

  • Possibility for business trips in relation to projects activities;
  • Long-term employment with 20 working-days paid vacation and other social benefits;
  • State of the art, cool, centrally located offices with warm atmosphere which creates really good working conditions;
  • Unique working environment where you communicate and work directly with client.